Roy Tang

Programmer, engineer, scientist, critic, gamer, dreamer, and kid-at-heart.

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All entries tagged Gaming. You can subscribe to an RSS feed of this list.

:: 1225 words

tech-life gaming

My current desktop PC has been with me since late 2015, so going on 4 years now. I bought relatively high-end parts for it at the time, hoping to be a bit future-proof so that it would last me longer than previous desktops. So I was a bit worried when I started encountering issues during the recent weeks. Here’s the timeline: May 2019, before my overseas trip. It happened a few times that the computer would completely shut down while I was playing Starcraft 2 coop.

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:: 1648 words

gaming

This past weekend was EVO 2019, the world’s biggest celebrations of fighting games. If I had stayed in the US another month maybe I could have gone to Vegas to attend and lose badly. Instead, I thought I’d write about fighting games. I consider fighting games one of my weaknesses, in the sense that (a) I easily succumb to the temptation to spend money on them; and (b) I’m not very good at them.

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I remember when playing the original version of Civilization back in the day, the “most advanced” form of government was Democracy, with the only downside of it being you can’t declare war (because you had a senate that would stop you.) The other available forms of government were typically not very useful, but Democracy massively increased your trade output, so most often I would build the Pyramids (a wonder which allowed switching to any government immediately and without penalty), and spend the rest of the game toggling between Democracy and Despotism (for when I wanted to go to war).

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:: 170 words

gaming wallpapers

I often prefer having a randomly changing background wallpaper, even back in the day when Windows didn’t support it natively and I had to install various plugins to support it. I like the variance! The one I’ve been using recently was this set of wallpapers based on Street Fighter stage backgrounds, which I got from a reddit thread that I unfortunately can’t find anymore (I’ll update this post if I find it later).

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:: 311 words

tech-life gaming

Rami Ismail of Vlambeer points out some of the problems with the mobile app ecosystem: platform SDKs update so often, so older mobile games often break, such that the reasonable option is to make freemium games that you update continuously rather than single purchase games that won’t work a year later unless you burn capital on them: ”… I’m just a little wary of the smartphone market right now. I don’t currently feel at ease developing for those platforms because the SDKs change, their hardware specs change and when you don’t update the game just breaks.

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:: 665 words

gaming

It’s been nine years since Starcraft 2: Wings of Liberty came out, and the last expansion Legacy of the Void came out four years ago in 2015. I bought all three releases as soon as they came out and recently found the boxes while spring cleaning. Despite the game’s age surprisingly people are still playing it, including me. Not for the ranked ladder - whenever I go into the competitive multiplayer mode I find myself stressing out and feel like my blood pressure is going up and I can’t manage more than one or two games at a time.

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:: 149 words

stadia gaming

Earlier this week, Google officially announced their much-rumored streaming game platform, Google Stadia. Initial thoughts: If this works out, it will greatly lower the barrier for access to AAA games, since people won’t have to buy desktops or consoles anymore, and you would be able to game on laptops without worrying about overheating. Sadly like many online services, it will probably be a while before it even becomes available over here in the PH (I believe even Sony’s Playstation Now is not yet accessible here) One would presumably worry about how well it would work with the limited bandwidth available to third-world countries like ours, but I had this worry too when Netflix first became available here, and that worked out fine Speaking of Netflix, if Stadia manages to have a Netflix-like unlimited access service, that can only mean my gaming backlog is going to get a lot worse!

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:: 373 words

vita gaming

With the PS Vita recently being discontinued by Sony, I decided to work on reducing my Vita backlog a bit. One of the games I’d been meaning to play for a while now was Zero Time Dilemma, the third game in the Nonary Games trilogy. I’ve only previously played the 2nd game in the series, Virtue’s Last Reward, which is a bit appropriate given how the events in these games often unfold nonlinearly.

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:: 186 words

vita gaming

The PS Vita has officially ended production. Sadness for the little handheld that could. The PSP that came before it was a juggernaut, and so was the 3DS it went into battle with. Unfortunately Sony never gave the Vita proper support, and third parties didn’t follow, so the handheld never lived up to its true potential. I haven’t had much opportunity for handheld gaming the past few years, since I don’t travel as much anymore.

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:: 554 words

gaming

As I’m writing this, I’ve been grinding Eternal’s ranked ladder, trying to beat the end-of-month ladder reset and hoping to make Master rank again. Since this morning, I’ve been moving up and down the threshold of the Diamond I, the rank just below Master, hence frustratingly there has been little progress, less than 24 hours before the ladder reset. I usually do manage to hit Master rank a bit earlier than this, but I’ve been a bit busier this month for some reason, so my daily Eternal grinding had been reduced to the token one win per day.

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:: 527 words

gaming

Back in 2017 during a Steam Sale, I was trying to choose a Metroidvania to play. My choices came down to either Ori and the Blind Forest or Hollow Knight. My impression that was that Ori had the more challenging platforming, while Hollow Knight had the more challenging combat. I chose Ori at that time, and I enjoyed that game. Last October, Hollow Knight was in a Humble Monthly, and I decided to go for it.

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:: 823 words

gaming

I picked up Slay the Spire during the last (Winter) Steam Sale, not really knowing what I was getting into. I had heard some good things, but I didn’t really know much other than it was a roguelite where I had to go through a dungeon. But it was cheap so I took the dive. I was pleasantly surprised to find that not only was it a roguelite, it was also a deckbuilding game!

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:: 608 words

gaming

I had been eyeing Lucas Pope’s acclaimed indie hit Papers Please on Steam for a while, but finally bit the bullet on it during the last sale. The story of the game itself is interesting, as Pope was more or less a one-man team, doing the design, code, music and art for the game himself. If you’re not familiar, the game places you in the role of a border inspector in a fictional 1980s totalitarian state called Arstotzka, a thinly-veiled parallel to communist East Germany and similar nations.

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:: 631 words

gaming

Back during the early days of gaming (both PC and console), there weren’t many game releases, and I had a lot of free time, so whenever I got a new game, I usually managed to play a fair amount of it. Ever since the advent of Steam and its constant sales, this has been a lot more challenging, especially since I have had much less time for gaming since I started working.

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ccgs magic-the-gathering gaming

I’ve been playing MTG Arena for a good while now, a little bit during the closed beta, and now I think we’re still in open beta (?) because things still keep changing around. But I figured I could put in a little commentary about how this thing is going so far. I’m coming off the POV of a long-time Magic the Gathering player of course, with a little bit of comparison to Eternal and Hearthstone, the two digital CCGs I’m most familiar with.

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:: 815 words

tech-life gaming

I recently found a stash of old DOS games we used to play, so I thought I’d write about the early days of PC gaming. My PC gaming career (such as it is) started way back in the MS-DOS era. It was an interesting time to be a gamer, to say the least. It was a time when you had to make bootdisks and fiddle around with files like autoexec.bat and himem.

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:: 2000 words

review ccgs gaming

I said in my previous Duelyst review that Eternal didn’t really hook me. That was in Feb 2017. I stopped playing Duelyst after around six months. I started playing Eternal regularly July of that year, and have been playing regularly ever since. What changed my mind? I’m not sure, but once I got around to playing Eternal regularly, I found myself enjoying it. I think one of the main factors is that out of all the online ccgs I’ve tried, Eternal is the one that’s closest to Magic the Gathering.

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:: 958 words

gaming

This meme appeared on my timelines again and so I thought I’d talk about DLCs for a bit. Spoiler: I largely disagree with the sentiment that the state of DLC in gaming is pretty bad. I’ve commented quite a few times on Reddit threads regarding this over the years, here’s my favorite one: What if they didn’t bundle DLC separately and just straight-up sold the game for a higher price (and with a slightly later release date), would you prefer it?

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comics review gaming

Finally had the time to play Marvel’s Spider-Man for PS4. Took just a little under two weeks from start to Platinum. Maybe mild, unmarked spoilers somewhere in this review, be warned! Overall: the game was amazing and spectacular and fun, especially for a big comic book fan like me, well worth the buy. Mechanics: Combat felt a bit weird to me at first, mainly because I was expecting it to be closer to Arkham-style combat, and I kept trying to use Spider-Man’s Circle Dodge the same way I use Batman’s Triangle counter, and that got me clocked by the first boss of the game (Kingpin) a few times.

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late-game-review review gaming

(“Late Game Review” because I’m trying to play through games on my ridiculously old backlog, so these games are pretty old) The Elder Scrolls V Skyrim came out on 11/11/2011. I remember I bought the game for Steam on launch day. I finally “finished” it after 350 hours of gameplay and seven years real-time. “Finished” in this case means “achievement complete”, not just “main quest complete”, because as any Bethesda gamer knows, that’s not how their RPGs roll.

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Roy Tang is a:

roytang.net is a personal site; I post about a random assortment of topics that interest me including software development, Magic the Gathering, pop culture, gaming, and tech life. This site is perpetually under renovation.