GPT Taipei IV

Tournament was last November 2 at Robinson’s Galleria. The format is Shards of Alara sealed. Because the store lacked tourney packs, the tournament was split into two halves; one half would get 1 tourney pack + 2 boosters, the other half would get 5 boosters. I played in the tourney pack half.

My pool and decklist to follow. Basically, I played Naya again, splashing blue for (this is ridiculous) 2 Kederekt Leviathans!

Edit: Decklist added!

Lands
1 Arcane Sanctum
1 Bant Panorama
1 Seaside Citadel
3 Plains
1 Island
5 Mountain
5 Forest
Creatures
1 Akrasan Squire
1 Cloudheath Drake
2 Kederekt Leviathan
1 Incurable Ogre
1 Predator Dragon
2 Court Archers
1 Drumhunter
1 Jungle Weaver
1 Mosstodon
1 Wild Nacatl
1 Woolly Thoctar
Spells
1 Excommunicate
1 Dragon Fodder
2 Magma Spray
1 Skeletonize
2 Sigil Blessing
1 Waveskimmer Aven
1 Obelisk of Bant
1 Obelisk of Naya
Sideboard
1 Angel’s Herald
1 Angelsong
1 Bant Battlemage
2 Dispeller’s Capsule
1 Marble Chalice
1 Soul’s Grace
1 Call to Heel
2 Cathartic Adept
2 Coma Veil
2 Etherium Sculptor
1 Fatestitcher
1 Protomatter Powder
1 Skill Borrower
1 Tortoise Formation
1 Blister Beetle
1 Deathgreeter
1 Puppet Conjurer
2 Shadowfeed
1 Skeletal Kathari
2 Undead Leotau
1 Crucible of Fire
1 Lightning Talons
1 Scourge Devil
1 Thorn-Thrash Viashino
3 Viashino Skeleton
2 Godtoucher
1 Mighty Emergence
1 Soul’s Might
1 Blightning
1 Fire-Field Ogre
1 Goblin Deathraiders
1 Sharuum the Hegemon
1 Thoughtcutter Agent
1 Tidehollow Sculler
1 Windwright Mage
2 Obelisk of Esper
1 Obelisk of Grixis

Those 2 Leviathans won me the first round 2-0, but I punted the next 2 rounds in close 3rd games. I would’ve dropped at this point, but some people convinced me to keep playing. Mistake, as I just went 0-2 in the 4th round.

Final record: 1-3 matches, 4-6 games.

That was a short (and delayed) report. Oh well, not going to Taipei, obv. Work has been busy anyway, and there’s Fallout 3, so not much time for Magic at the moment. Still intent to PTQ though.

HamSandwich.dec

“Clearly Chris Woltereck was one of the best players in the room, and probably could have won the tournament with a ham sandwich.” - Gerry Thompson on Cruel Control winning the 25-Oct SCG 5k Standard Tournament

GPT Taipei II

2nd Trial for Taipei was last Sunday, October 17 at Robinson’s Galleria. I open to register a very mediocre pool while the rest of the guys at my table open awesome pools with lots of bombs. “Gee, I hope we don’t keep this pool.”

The judge comes over, rolls the dice and we keep our pools. Awkward.

Lands
2 Crumbling Necropolis
9 Plains
1 Mountain
5 Forest
Creatures
2 Akrasan Squire
1 Ranger of Eos
1 Rockcaster Platoon
1 Sighted-Caste Sorcerer
1 Sigiled Paladin
1 Yoked Plowbeast
1 Jund Battlemage
1 Ridge Rannet
1 Vithian Stinger
1 Cavern Thoctar
1 Court Archers
1 Drumhunter
1 Jungle Weaver
1 Wild Nacatl
1 Steward of Valeron
1 Woolly Thoctar
Spells
1 Oblivion Ring
1 Magma Spray
1 Resounding Thunder
1 Sigil Blessing
1 Obelisk of Jund
1 Quietus Spike
Sideboard
1 Angel’s Herald
1 Angelsong
2 Dispeller’s Capsule
1 Sunseed Nurturer
1 Call to Heel
2 Cathartic Adept
1 Coma Veil
1 Courier’s Capsule
2 Jhessian Lookout
1 Kathari Screecher
1 Mindlock Orb
1 Outrider of Jhess
1 Spell Snip
1 Tortoise Formation
2 Blister Beetle
1 Bone Splinters
1 Dreg Reaver
1 Dregscape Zombie
1 Executioner’s Capsule
1 Skeletal Kathari
1 Undead Leotau
1 Goblin Mountaineer
2 Lightning Talons
1 Thorn-Thrash Viashino
1 Thunder-Thrash Elder
1 Volcanic Submersion
2 Behemoth’s Herald
1 Godtoucher
1 Sacellum Godspeaker
1 Savage Hunger
1 Soul’s Might
1 Agony Warp
1 Blightning
1 Fire-Field Ogre
1 Hindering Light
1 Kederekt Creeper
1 Necrogenesis
1 Punish Ignorance
1 Sprouting Thrinax
1 Tidehollow Strix
1 Obelisk of Esper

I guess I pretty much misbuilt the deck. I focused too much on the Exalted deck and streamlined into two colors with a splash into red. Since my pool was a bit mediocre (no real bombs), I should’ve been greedier and went for multiple splashes. And not playing Executioner’s Capsule and Sanctum Gargoyle maindeck? No excuse for that really. I think I play better on Saturdays.

Round 1: Lost this one in 3 games to a Sharding Sphinx. Embarassing, since it was the guy’s first time to play Shards of Alara. I had a bad sequence where I had Cavern Thoctar and Jungle Weaver in my hand; I played the Weaver first, then next turn attacked with the Weaver and played the Thoctar. At that point he already had some small fliers available so really I should’ve just either kept the Weaver behind to block or played the Thoctar first (so that the Weaver could block next turn). I was very close to winning - if I had only managed to have a blocker for the Sharding Sphinx one turn earlier.

1-2 games, 0-1 rounds. It’s usually not good for me if I lose round one.

Round 2: My opponent has the Sphinx Sovereign, but I keep drawing answers. I win in two.

3-2 games, 1-1 rounds.

Round 3: I saw this guy’s deck on the same table in round one and it was kind of sick. War Monk, Bant Charm, Stoic Angel, Rafiq of the Many…practically a Bant precon. I managed to win game one though.

In game two, we stalled on the ground and he was killing me wih the Exalted Aven. After that game I realized that I had both Quietus Spike and Vithian Stinger in play. I called over a judge and asked “Does Deathtouch trigger on non-combat damage?” The answer was of course yes and of course I facepalmed. I could have wiped his whole board with that combo!

I kept a hand with four land and two spells in game three, but didn’t get much action then lost the game.

4-4 games, 1-2 rounds. I actually ticked “Drop” on the match result slip, planning to leave. Later I changed my mind, since top sixteen could still win me a few packs, and I went over to the judge table to get myself undropped.

Round 4: Well, I don’t remember much of this match. My deck was faster than his, but he had more fatties. I tried to make winning push in game 3 using the Quietus Spike, but he pulled out an Oblivion Ring in time to get rid of it, then stabilized and I lost from there.

5-6 games, 1-3 rounds. I should’ve dropped the first time, so now I drop for sure!

That didn’t go so well. Next time I shouldn’t build my sealed deck quite so quickly. I should have taken the time to see if there were any possible alternative builds.

Unfortunately, I won’t be able to attend the next trial on 25-October, so my next tournament will be the last Neutral Grounds GPT on November 2.

GPT Taipei I *Top8*

I haven’t had a top eight result in a while. Thank goodness for limited season!

I registered a deck that I would have loved to play, with highlights such as Caldera Hellion, 2 Oblivion Rings and 2 Resounding Thunders, plus a lot of good blue/black stuff. Of course, we pass the card pools and here’s the one I ended up playing:

Lands
5 Plains
2 Island
1 Swamp
1 Mountain
5 Forest
1 Bant Panorama
1 Jund Panorama
1 Naya Panorama
Creatures
1 Cavern Thoctar
1 Court Archers
1 Druid of the Anima
1 Mosstodon
1 Naya Battlemage
1 Broodmate Dragon
1 Deft Duelist
2 Qasali Ambusher
1 Stoic Angel
1 Waveskimmer Aven
1 Resounding Thunder
1 Guardians of Akrasa
1 Knight of the Skyward Eye
1 Sanctum Gargoyle
1 Sigiled Paladin
Spells
1 Obelisk of Esper
1 Obelisk of Grixis
1 Infest
1 Bant Charm
1 Oblivion Ring
1 Resounding Silence
1 Scourglass
Sideboard
1 Obelisk of Jund
1 Banewasp Affliction
1 Blister Beetle
1 Dregscape Zombie
1 Glaze Fiend
1 Onyx Goblet
1 Puppet Conjurer
1 Shadowfeed
1 Undead Leotau
1 Cancel
1 Coma Veil
1 Courier’s Capsule
2 Fatestitcher
2 Jhessian Lookout
1 Outrider of Jhess
1 Sphinx’s Herald
1 Behemoth’s Herald
1 Cavern Thoctar
1 Cylian Elf
1 Gift of the Gargantuan
1 Godtoucher
1 Ooze Garden
1 Resounding Roar
1 Blightning
1 Carrion Thrash
1 Goblin Deathraiders
1 Prince of Thralls
1 Sangrite Surge
1 Sigil Blessing
1 Sprouting Thrinax
1 Swerve
1 Bloodpyre Elemental
1 Dragon Fodder
1 Dragon’s Herald
1 Goblin Mountaineer
2 Lightning Talons
1 Ridge Rannet
2 Soul’s Fire
1 Volcanic Submersion
1 Angelsong
1 Guardians of Akrasa
1 Welkin Guide
1 Yoked Plowbeast

The exalted theme is pretty good and I was glad for a chance to try it out. I’m basically splashing red and black for Resounding Thunder, Broodmate Dragon and Infest. The dragon is rightly a bomb and won me every game where he resolved. The Infest was probably a mistake - it’s not good against everybody and most of the time it sits in my hand bewailing the lack of swamps. I often side it out for the second Guardians of Akrasa.

I intentionally played a lower curve this time. Before I would have been using stuff like the Yoked Plowbeast, but I decided I wanted to be attacking on turns three and four instead of cycling, then finishing with fliers. A lot of players will build sealed decks like 5-color Naya decks with lots of fat monsters typically leaving them open during the early turns. Not that Naya is a bad strategy mind you, it’s just that I seem to face Mosstodons, Cavern Thoctars and Ridge Rannets all the time.

Tournament report follows, highlights only.

Round 1: 2-1 win

I lost game two to a resolved Realm Razer, a card which I grossly underestimated before, not playing it in my prerelease pool. It’s basically Armageddon + body; as soon as you have any sort of creature advantage you just play it out. I actually boarded in the 3rd obelisk for game 3 to make it easier to recover from his bomb. I also played aggressively with both creatures and removal so that he neved had a creature advantage. At the end of the game, he did have the Realm Razer in hand but couldn’t play it because he was behind by around 4 creatures to one.

Round 2: 2-0 win

Round 3: 2-0 win

Round 4 vs JT Porter. I don’t normally name-drop here, mostly because I’m never sure if any of the guys I name would mind. Porter is a former National champ, GP winner and a well-known Magic player in the community so he probably won’t mind

Anyway, yeah it was Porter, so I figured I had to hit my A-game. And not make any bad plays (what was the subtitle of this blog again?) Let’s skip game one where I was stuck with my only 3 blue cards and Infest in hand while having only Plains, a Forest and a Swamp.  Skip game two as well, I just came out fast and aggro’ed early.

It was late in game three and I had stabilized at eight life. Porter had a Cavern Thoctar and the blue exalted archer out. I was swinging back with Stoic Angel backed by Guardians of Akrasa. I played Sigiled Paladin and swung, then passed the turn, leaving him at 15 life (he had previously gained a buttload due to Rhox War Monk).

On his turn, he swings with the Cavern Thoctar, which is a printed 5/5. I look at the Resounding Thunder in my hand and figure first strike damage off the Sigiled Paladin + 3 from the burn spell was good. It wasn’t, since I forgot about the exalted guy making the Thoctar a 6/6. I facepalmed myself and Porter gave me a casual “Ok lang yan Roy!” I figured I had lost the game right there, but we don’t give up ’til the fighting’s done, so I kept going. Who knows, even a former National Champ can make a mistake!

I ripped the topdeck and saw a Grixis obelisk. I swung with the Angel for four, bringing him to 11. Then I play the Obelisk, and now having a black source I manage to play the last card in my hand - Broodmate Dragon! I take a Pestermite that someone had left on the table and flipped it over to pretend it was a 4/4 flier and I saw Porter got a bit more serious. I passed the turn. Porter swung with his Thoctar, and this time the Guardians of Akrasa sacrificed themselves for the cause.

Porter passed back the turn with around eleven mana up and a fistful of cards. Now that I think about it, it was an obvious tell, but at that time I just saw that I had eleven power worth of fliers and he was at eleven life, so I willfully sent my Stoic Angel and the 2 Dragons in the red zone and Porter obliged by cycling the Resounding Silence. The angel and the parent dragon left the game, leaving the token to bring Porter down to seven. I play a Court Archers, ready to chump-block the Thoctar to keep me alive.

Porter draws his card and counts his mana. He shows me Resounding Wave, bouncing the Court Archers, then swings with the Cavern Thoctar, pumping it twice to make it lethal eight damage. I grinned, of course even the best players can make mistakes! My Druid of the Anima sneaks out from the lands she had been hiding from and willingly sacrificed herself to the Thoctar. I would have been dead if Porter had noticed her and cycled the Resounding Wave instead.

On my turn I swing with the Dragon again and bring Porter down to 3. Then I re-play the Court Archer (yeah, slight misplay now that I see it) and pass the turn. Porter draws his card and tells me that “naawa yung deck ko sakin”. He plays Bull Cerodon and swings with two 5/5s. The Archers chump the Thoctar and I drop to 3 life. Then he plays what he topdecked - Court Archers to block the Broodmate Dragon!

I had no cards in hand and was dead on the board. I had already used the Resounding Thunder and the Oblivion Ring so my only possible out had to be on top of deck in order for me to win. I flipped the top card unto the table - and showed him the Bant Charm! “Archers to bottom of library,” I said and the dragon token took the win!

2-1 win. Remember, even if you’re playing against very good players, never give up ’til the fighting’s done!

Round 5: 2-0 win.

My opponent had to mulligan to five both games, so it never really became dangerous on my end. Winning this round meant I could draw into the top eight! Huzzah!

Round 6: ID

Round 7: ID

The top eight was booster draft of course. Unfortunately, this was my first time drafting the format and had not yet read up on it before, so I had no idea what to do. I took the rare from my first pack (Cruel Ultimatum) and just settled into Grixis.

Here’s my top 8 draft deck:

Lands
1 Esper Panorama
2 Jund Panorama
3 Island
7 Swamp
4 Mountain
Creatures
1 Death Baron
1 Dregscape Zombie
1 Salvage Titan
1 Undead Leotau
2 Viscera Dragger
1 Esper Battlemage
2 Kathari Screecher
1 Blood Cultist
1 Fire-Field Ogre
2 Goblin Deathraiders
1 Kederekt Creeper
1 Tidehollow Strix
1 Bloodpyre Elemental
1 Ridge Rannet
Spells
1 Onyx Goblet
1 Cancel
1 Courier’s Capsule
1 Agony Warp
1 Cruel Ultimatum
1 Resounding Thunder
Sideboard
1 Dreg Reaver
1 Shadowfeed
1 Undead Leotau
1 Coma Veil
1 Courier’s Capsule
1 Filigree Sages
1 Jhessian Lookout
1 Vectis Silencers
1 Gift of the Gargantuan
1 Mighty Emergence
1 Soul’s Might
1 Carrion Thrash
1 Goblin Mountaineer
1 Thorn-Thrash Viashino
1 Volcanic Submersion
1 Ethersworn Canonist

I didn’t get too much removal - I was cut off from red on the left side and from black on the right, so I think I got a pretty mediocre draft. Cruel Ultimatum was pretty much my only bomb.

Quarterfinals vs Naya:

Game one he managed to bring in an early Realm Razer, but I actually had a slight creature advantage so we stalled and rebuilt lands. Finally, with one card in hand he swung with the Realm Razer giving me a chance to kill it and bring back our lands. Obviously he wanted those lands back for a reason, and he was ahead in number of creatures so I figured he must have a Titanic Ultimatum in hand. Unluckily for him, I already had the Cruel Ultimatum in hand and he just gave me back the lands to cast it! There’s practically no way to recover from my Ultimatum resolving so we went into game two.

Unfortunately, I lost both games two and three and in both cases it came down to me not having the third swamp to cast Cruel Ultimatum. I lost game two when he Realm Razer’ed with a creature advantage. In game three I was racing him with an Onyx Goblet of all things, and I had the cancel for the Realm Razer, but he managed to hit his Titanic Ultimatum mana the turn before I would’ve taken it out of his hand with Cruel Ultimatum (the last swamp was on top of my library!)

Final Record: 5-1-2 (matches), 11-4 (games), finishing in the top eight and winning six packs. The rares from the prize packs were: Feral Hydra, Quietus Spike, Goblin Assault, Titanic Ultimatum, Caldera Hellion and Hell’s Thunder.

Overall, a pretty good day for me…I think the last time I ever went undefeated in Swiss was somewhere around Time Spiral block constructed. If I had managed to win the trial and get the 3 byes I would have seriously considered splurging the cash to go Taipei, but after reading in the forums that the visa requirements are a bit of a hassle (and I wouldn’t be able to get a promo price for the ticket anymore), I’m not so sure anymore. Let’s see how I do in succeeding trials…

Shards of Alara Prerelease

I hit the first flight at Eastwood City last Saturday, September 27. Here’s my sealed pool:

Lands
1 Arcane Sanctum
1 Bant Panorama
1 Crumbling Necropolis
1 Savage Lands
4 Plains
4 Island
5 Forest
Spells
1 Obelisk of Esper
1 Courier’s Capsule
1 Resounding Wave
1 Branching Bolt
1 Sigil Blessing
1 Magma Spray
1 Oblivion Ring
Creatures
1 Cloudheath Drake
2 Kathari Screecher
1 Kederekt Leviathan
2 Druid of the Anima
1 Drumhunter
1 Jungle Weaver
1 Mosstodon
1 Naya Battlemage
1 Mayael the Anima
1 Rafiq of the Many
2 Steward of Valeron
1 Bant Battlemage
1 Yoked Plowbeast
Sideboard
1 Relic of Progenitus
1 Bone Splinters
1 Deathgreeter
1 Dregscape Zombie
1 Glaze Fiend
1 Onyx Goblet
1 Puppet Conjurer
1 Skeletal Kathari
1 Undead Leotau
1 Viscera Dragger
1 Call to Heel
1 Cathartic Adept
1 Courier’s Capsule
1 Etherium Astrolabe
1 Etherium Sculptor
1 Fatestitcher
1 Outrider of Jhess
1 Spell Snip
1 Tortoise Formation
1 Godtoucher
2 Lush Growth
1 Mighty Emergence
1 Manaplasm
1 Ooze Garden
1 Savage Hunger
3 Soul’s Might
1 Topan Ascetic
1 Wild Nacatl
1 Grixis Panorama
1 Blightning
1 Grixis Charm
1 Kederekt Creeper
1 Kiss of the Amesha
1 Necrogenesis
1 Qasali Ambusher
1 Realm Razer
1 Rip-Clan Crasher
2 Tidehollow Strix
1 Bloodpyre Elemental
1 Dragon’s Herald
1 Exuberant Firestoker
1 Goblin Mountaineer
1 Lightning Talons
1 Ridge Rannet
2 Thorn-Thrash Viashino
1 Vithian Stinger
1 Volcanic Submersion
1 Akrasan Squire
1 Angelsong
1 Dispeller’s Capsule
1 Excommunicate
1 Gustrider Exuberant
1 Marble Chalice
1 Soul’s Grace
1 Sunseed Nurturer
The pool was pretty good, decent removal and I built the deck around fatties (Naya, obviously). I opened two Mythic Rares which was obviously above average. As a side note, I don’t know about the secondary market effect but when opening boosters, Mythic Rares are absolutely a home run. You find yourself excited to open every Alara booster in hopes of ripping a Mythic!

No game blow-by-blow this time. I went 3 and 1, losing in round 2 to an Exalted deck. I severely underestimated this mechanic in Limited; Angelic Benediction is a pretty big problem for the opposing player.

So I failed to win a prerelease shirt again (somewhat awkward since I had made a forum post asking if we would have prerelease shirts larger than XL!)

The packs I won didn’t have any good rares, so I convinced Switch that we should go play another flight (in hindsight it wasn’t that good an idea!)

My second flight pool:

Lands
2 Bant Panorama
2 Esper Panorama
1 Jungle Shrine
1 Savage Lands
1 Plains
4 Island
4 Swamp
2 Mountain
Spells
1 Obelisk of Esper
2 Obelisk of Naya
1 Infest
1 Courier’s Capsule
2 Agony Warp
1 Esper Charm
1 Resounding Thunder
1 Oblivion Ring
1 Resounding Silence
Creatures
2 Grixis Battlemage
1 Vein Drinker
2 Cloudheath Drake
1 Blood Cultist
1 Bull Cerodon
1 Fire-Field Ogre
1 Kederekt Creeper
2 Bloodpyre Elemental
1 Ridge Rannet
Sideboard
1 Sigil of Distinction
1 Death Baron
2 Dreg Reaver
2 Dregscape Zombie
1 Glaze Fiend
1 Onyx Goblet
1 Shore Snapper
1 Undead Leotau
2 Call to Heel
1 Cathartic Adept
1 Etherium Astrolabe
1 Fatestitcher
1 Jhessian Lookout
1 Memory Erosion
1 Protomatter Powder
1 Spell Snip
1 Court Archers
1 Cylian Elf
1 Druid of the Anima
1 Godtoucher
1 Keeper of Progenitus
1 Lush Growth
1 Savage Hunger
1 Swamp
2 Blightning
1 Hindering Light
1 Necrogenesis
1 Qasali Ambusher
1 Rakeclaw Gargantuan
1 Sigil Blessing
1 Steward of Valeron
1 Thoughtcutter Agent
1 Windwright Mage
2 Goblin Mountaineer
2 Lightning Talons
1 Rockslide Elemental
1 Thunder-Thrash Elder
1 Viashino Skeleton
1 Volcanic Submersion
2 Angelsong
1 Cradle of Vitality
1 Dispeller’s Capsule
1 Guardians of Akrasa
1 Sanctum Gargoyle
2 Sighted-Caste Sorcerer
1 Sunseed Nurturer
1 Welkin Guide
1 Yoked Plowbeast

This pool was significantly worse; I basically just put together all the removal I had and hoped I could control the board.

I only went 2 and 2 this time though; I lost round one after my opponent hit the cycling off Resounding Thunder before I did. I lost round four in two games - both to a resolved Realm Razer that left me defenseless.

So, 5-3 in eight rounds. It wasn’t bad, but it wasn’t good either.

Slops to the venue at Eastwood. The playing area was in the open, it was humid and later in the night we had to play in the dark and with rain pouring on the tents.

Anyway, Alara seems pretty good, especially in limited. The multicolor theme is always fun, and there’s surprisingly a lot of color-fixing available for four or five color decks. However, we probably won’t play at the release party, seeing as how we played the prerelease TWICE.

Pre-Alara Triple Treats: Kithkin

Catching up on my tournament reports now:

Sep 7, Pre-Alara Triple Treat (Prerelease passes at stake)

I’m playing the same deck as I did in the GP Manila Day Two PTQs.

Round 1 vs 5-color merfolk: 2-0 win.

Round 2 vs Kithkin (mirror match) 0-2 loss. I generally don’t know how to play the mirror match.

Round 3 vs 5-color control: 1-2 loss. His build was too strong against Kithkin; in addition to Firespouts and Hallowed Burials, he also had Soul Snuffers.

Drop. Tournament record: 1-2-drop. This turned out to be a mistake, as I found out the following week that X-2 might have had a chance of winning prerelease passes.

Sep 14 Pre-Alara Triple Treat (Prerelease passes at stake)

I changed the sideboard, taking out the janky Pollen Lullabies and putting in 3 Knight of Meadowgrain to improve my creature battles in the mirror. I also went with +3 Kinsbaile Borderguard, -2 Order of Whiteclay, -1 Crib Swap to better fight mass removal.

Round 1 vs Kithkin (mirror match): 2-1 win. I basically just overloaded with Spectrals and Cloudgoats to take game 3.

Round 2 vs Faeries: 2-0 win. My opponent had what he called “the three-land curse” in game two and hardly put up a fight.

Round 3 vs Unknown deck (no notes): 2-0 win. I’ll update this if I figure it out.

Round 4 vs Switch with 5-color control (Quick and Toast): 2-1 win. Switch and I seem to play each other often if we’re in the same tournament. He won our practice games earlier, but this time I was serious :p

Round 5 vs Monogreen splashing red (Firespout) and black (Thoughtseize, Profane Command): 2-0 win.

Round 6 vs Faeries: 0-2 loss. I kept subpar hands both games. My opponent told me I should be boarding out the Cloudgoat Rangers. Is this true?

Round 7 vs Monoblack: 2-0 win. My opponent is a regular player and we often meet at tournaments, and I’ve borrowed cards from him in the past. One time we happened to be riding the same jeepney together, and he treated me to the jeepney fare, but jokingly said I should give him the win next time we meet in a tournament and I begged off of course. Lolz, lucky.

Tournament result: 5-2, enough for sixth place and a prerelease pass! Free Ajani Vengeant!

This is the end for Lorwyn block constructed!

Grand Prix Manila Day Two and PTQ Berlin

Grand Prix Manila 08 has come and gone and is in the history books. While the Wizards official coverage gives you the play-by-play and the results, I’ll see if I can’t provide any interesting stories about my first constructed Grand Prix event.

For the PTQ on day two, I decided to just use the Kithkin build we made for Paul, except that I put in Stillmoon Cavaliers maindeck, taking out Knight of Meadowgrain. I also fixed up the sideboard a bit. The list I played:

Creatures
4 Burrenton Forge-Tender
4 Goldmeadow Stalwart
4 Figure of Destiny
4 Wizened Cenn
3 Knight of Meadowgrain
4 Cloudgoat Ranger
1 Thistledown Liege
Spells
4 Spectral Procession
2 Mirror Weave
3 Unmake
1 Ajani Goldmane
Lands
4 Windbrisk Heights
4 Rustic Clachan
2 Mutavault
16 Plains
Sideboard:
2 Crib Swap
3 Wispmare
3 Pollen Lullaby
2 Order of Whiteclay
2 Reveillark
3 Moonglove Extract

Edit: I forgot that I managed to borrow an Ajani Goldmane on the day of the PTQ and swapped it out for a Wilt-Leaf Liege.

I have a couple more tournament reports to wrap up after this, so I’ll make this quick.

Round 1 vs Faeries: 0-2 loss. The opponent was a guy from HK; luckily I’m pretty used to talking with HK-accented people, so we had almost no communication trouble at all. The only time I couldn’t understand him was when he tried to bounce something using Cryptic Command, I had no idea what the phrase he was using for bouncing was! I made a misplay in game two by playing a Spectral Procession from my hand instead of from under Windbrisk Heights when it was available. I also had a sideboarding problem where I didn’t think he would have Stillmoon Cavaliers (and hence had no Moonglove Extract). Those same cavaliers helped him stabilize at 3 life to take game two.

Round 2 vs Demigod DW: 2-1 win. My opponent didn’t board out Ashenmoor Gougers, which are so bad in this format. He was stuck on three lands for game three, and I had a Forge-Tender on the board to stop Spout, and he couldn’t cast the Soul Snuffers.

Round 3 vs Unknown Deck (I have something scribbled in my notes, but I couldn’t read it!): 2-1 win.

Round 4 vs Gbw No Doran: 0-2 loss. In game three, he had two Stillmoon Cavaliers that I didn’t see at all in the first two games. Those guys went all the way.

Round 5 vs Little Kid GW: 2-0 win. It was fun for the Stillmoon Cavalier to jump on block 5/6 flying indestructible vigilance guys. His two big guys on the board were no match to my seven + Mirrorweave in game one. In game two, apparently he boarded in Runed Halo, which are pretty bad vs Spectral Procession.

Round 6 vs Doran the Explorer: 2-1 win. My opponent drew no Firespouts in game three; he really had no chance here.

Round 7 vs Demigod DW: 2-0 win.

Tournament record: 5-2. I finished the PTQ in 14th place, good enough to win 4 booster packs. My prize rares were: Balefire Liege, Glamerdye, Ashling the Extinguisher, Scarecrone (Not so good)

I watched the finals of the Grand Prix of course. The official coverage is okay, but it doesn’t capture some of the unique FIlipino elements. Even though I was still playing in the PTQ during the quarters, we immediately knew that Luis Magisa had won his match since every Filipino in the crowd watching literally burst into cheers. Contrast to the lackluster clapping when Magisa lost to a Japanese Faerie player in the semis.

During the awarding ceremony, the crowd was very rowdy, chanting “Burger! Burger!” when Luis Magisa accepted his giant check. (Bry would hate that.) The winner of the event, Sugaya pandered to the crowd as well, more than willing to pose for photos after accepting his giant check. (His get-up was ridiculous.)

A lot of players were asking name players such as Tomoharu Saito or Raphael Levy to sign some cards for them; I’m not sure if it’s good for us to treat them that way. They’re Magic celebrities sure, but I don’t think their signature adds anything to the cards. It’s ok to look up to them for their gameplay or deck ideas or what not, but I don’t think we should idolize them or anything - they’re still Magic players like the rest of us, except they’re more willing to devote their time to the game.And someday, we’re going to have to rise up and challenge their dominance of Magic in the Asia-Pacific region.

That’s all for GP Manila, hopefully we can have another big event in the Philippines soon. Props go out to the people at Neutral Grounds for organizing the event and being able to support 600+ people even though the DCI people were only expecting around 400+.

Grand Prix Manila Day One Report

Grand Prix Manila 08 has come and gone and is in the history books. While the Wizards official coverage gives you the play-by-play and the results, I’ll see if I can’t provide any interesting stories about my first constructed Grand Prix event.

Day One Tournament Report

As mentioned in the previous post, I’m playing QnT and I hope to fight aggro decks all day long.

Round 1. I shuffle up with my first round opponent. I keep a two-lander with some good creature control spells. He starts with a Forest and I realize he’splaying some sort of monogreen elves deck. Unfortunately, it was a bad keep for me and my hand never got past the 2 lands. My notes show I never dealt a single point of damage in this game.

I board in Sowers and Austere Commands. For game two, the tides are reversed, as I gain two life off a Kitchen Finks and never change my life total after that. An early Wren’s Run Packmaster that got Sower’ed basically won me the game.

For game three, we didn’t have much time, with barely 15 minutes left in the clock. However, my opponent had to mulligan to four cards, so we started with twelve minutes left on the clock. Not enough time for the control deck to win normally, I instead went aggro with Finks. I sowered the first creature he played - a Wren’s Run Vanquisher, planning to aggro with it. Unfortunately, the very next turn he managed to play out a second Vanquisher AND a Packmaster, following up later turns with two consecutive Colossus, making it difficult to advance on the ground. I had managed to bring him to 3 life by this point, but then he slowly started climbing up in life via Sapseep Forest. We hit time and it was clear neither of us could win in the five extra turns.

I was a bit frustrated at this point since I was wondering whether he took too long in mulliganning, but I realized three minutes for three mulligans seemed reasonable. On the fifth turn I offered “Would you like to concede?” but neither of us would give way so my first round ended in a draw. I was well in control of the game and would have won easily if we only had ten or fifteen more minutes.

This was one thing I had not planned - I would be hitting extra time more often than not; I needed to learn to play faster.

Match Record: 0-0-1

Game Record: 1-1-1

Round 2. He led with Silvergill Adept and mostly islands, so I figured I was up against traditional UW merfolk. Unfortunately not! His deck had loads of card advantage: Silvergill Adept, Wistful Selkie, Sage’s Dousing, Familiar’s Ruse (to reset the Adepts and Selkie!) which made it difficult for me to keep pace with mass removal. He also had the usual Reejerey and Mirror Entity. But the biggest problem for me had to be the Inkfathom Infiltrators, who needed a Firespout to be killed (could not be Shriekmawed!) I eventually lost game three to a pair of Infiltrators that I was unable to answer.

Match record: 0-1-1

Game record: 2-3-1

Obviously not a very good start. However, it could only get better, right? (Famous last words)

Round 3. This one was traditional UW merfolk. I lost game one to an aggro rush, making a mistake of walking a Cryptic Command into a Cursecatcher (curses, haven’t fought against those in a while!) In game two I managed to take control and win the game. In game three, I had a nice hand: 3 lands and four relevant spells (Firepout, Cryptic Command x2, Kitchen FInks). However, all 3 lands were filter lands! I figured it was okay… i had two draws to get there, and drawing any other non-filter lands would get me running. Of course, it turned out to be a bad keep, and I never went beyond those 3 lands.

Match record: 0-2-1

Game record: 3-5-1

At this point I was thinking of dropping since I knew an X-2-1 record wouldn’t make it in, given the high attendance. My opponent seemed to think otherwise, so I decided to proceed. (She later turned out to be wrong)

Round 4. I was facing a ramp-style Doran deck, with Fertile Grounds to accelerate into fatties such as Chameleon Colossus and Cloudthresher. I won game three off playing three Runed Halos (two of them for Chameleon Colossus), and my opponent complained about how he’d been Runed Halo’ed all day.

Yes, I finally won!

Match record: 1-2-1

Game record: 5-6-1

Round 5. He starts out with a Plains and a Stalwart, and I know the enemy. My chances are good as long as he doesn’t have that 1-2-3 punch autopilot draw. Oh wait, yes he did - almost. I stayed alive but had to use up my Shriekmaw to take out a Wizened Cenn, which meant I was helpless against the Burrenton Forge-Tender and Spectral Procession that followed. He got an even more insane draw on the next game; I could only remember that I was unable to fight back.

Match record: 1-3-1

Game record: 5-8-1

At this point I was tired of losing and decided to drop. I remember ticking drop on my result slip, but based on the play history at the DCI webapp, I actually got a match loss for the next round. Huh. Oh well, I don’t feel like contesting it - I’m sure the guy appreciated the free DCI rating points (I lost about 20-30 in that one)

So, my Grand Prix was over - I spent the rest of the day watching my teammates play and watching feature matches. It was great seeing Levy, Saito, Shuhei, etc. in action. The Japanese especially, they make their moves quickly, never hesitating, it’s amazing. We also got some Chameleon Colossuses and Makeshift Mannequins signed by the artist Darrel Riche.

Bonus Tournament Report: Switch playing 5-color Elementals

The following section is unedited from a Yahoo Messenger conversation!

(20:45:21) switch_nftzu: round 1: RDW (with deuses of calamity instead of demigods) 1-2. apparently, this guy went 3-0
(20:45:31) switch_nftzu: round 2: QnT 1-2
(20:45:40) switch_nftzu: round 3: faeries 2-0
(20:45:59) switch_nftzu: round 4: mana acc/landie: 2-1
(20:46:40) switch_nftzu: round 5: doran (though i didn’t know until the last turn, where he played a treefolk harbinger, and i noticed one too many draws) 2-0
(20:47:27) switch_nftzu: round 6: doran 2-0
(20:48:28) switch_nftzu: round 7: RDW 2-1
(20:48:40) switch_nftzu: round 8: cairn wanderer 0-2

(20:56:21) switch_nftzu: round 1: lost in extra turns to a topdecked redcap when i was down to 2: was playing for the draw
(20:56:32) switch_nftzu: round 2: death by oona
(20:49:35) switch_nftzu: wins: rd 3: guy didn’t know how to play the deck (e.g. snakeform on colossus before declaring attacks)
(20:50:19) switch_nftzu: rd 4: win game one, beat down by oversoul & colossus, mull to 5, kill turn 2 and turn 3 devoted druids, he gets stuck on 3 lands long enough for me to bash
(20:51:11) switch_nftzu: rd 5: he had no plays game 1 except for austere command, he mulls to 6 on game two, has 2 lands and 6 cards in hand by turn 2: game loss
(20:52:55) switch_nftzu: rd 6: round after riche signs colossi, they immediately pay dividends by stomping in game 1. game 2 he gets down runed halo on gouger and horde, i get him down to 2 white vivids and 1 black vivid, all with no counters with fulminator mages for a few turns, eventually bash with 8/8 colossus
switch_nftzu: i think he faerie macabres the two fulminator mages in the grave
(20:55:42) switch_nftzu: rd 7: i suppose colossus wins me game 1, last life standings were 11-12 against me. i flag a bit (2 land, smokebraider hand against a deck with spout) and get chomped by demigod. round three: harbinger for smokebraider, smokebraider. he thoughtseizes and chooses colossus over fulminator. i kill his vivid, harbinger for fulminator, kill his next vivid, leaving him with a filterland for maybe 6 turns where i case another smokebraider, mulldrifter and eventually lark to fetch the fulminators to kill his only land and have a fulminator in play
(20:55:49) switch_nftzu: you saw my death in round 8

Indeed, I did see him die in the final round - to a 4/4 Protection from Black, red and white, protection from converted mana cost 3 or greater, first strike, lifelink, vigilance monster. Of course, it was some guy from HK playing with a deck that had Mistmeadow Skulk and Cairn Wanderer! It was quite awesome to behold, and the HK guy was quite ecstatic to win.

Switch finished with a 5-3 record.

Alex unfortunately, dropped out at the same round I did, finishing with a 1-4 record.

Paul was still playing with a long shot of making the top 64. We found him battling a Caucasian guy in a Kithkin mirror match. He was well ahead - having something like eight creatures to his opponents two, and didn’t even bother taking down the opposing Ajani Goldmane instead going straight for the head. After he won the match, his opponent commented that he should have spared two Spirit tokens to take out Ajani, given how comfortably ahead he was - an untimely Spectral Procession might have turned the game around.

Paul just shrugged, enjoying his 6-2 finish. (What a lucksack! :p) Unfortunately, this was only good enough for a 90+ finish, not enough for him to make day two.

Overall Team Snafubar match record: 13-12-1. Alex and I brought the average down, but I think we still had fun playing. This was easily my worst constructed weekend so far, and I would definitely lose somewhere around a hundred points of Constructed rating, but it wasn’t so bad.

We left the mall and decided to crash at a friend’s place. Sometime around 1 AM, I decided to come back the next day to PTQ with Kithkin. I wouldn’t have much sleep, but what the hell - I planned on a 3-day Magic weekend, so I might as well go on with it!

Shards of Alara Preview Season

…starts next week.

Taking a break from typing up my Grand Prix Manila blog entries, here’s my prediction for the type of manafixing we’ll see in Alara:

Grixis Land

Land (Common)

T: Add 1 to your mana pool.

2, T: Add RBU to your mana pool.

Whenever you would add G or W to your mana pool, add 1 to your mana pool instead.

Grand Prix Manila Grinders and Day One Decks

Grand Prix Manila 08 has come and gone and is in the history books. While the Wizards official coverage gives you the play-by-play and the results, I’ll see if I can’t provide any interesting stories about my first constructed Grand Prix event.

Grand Prix Manila, Day Zero

I met up with Switch and Alex at the venue (Megatrade hall in SM Megamall) early and got in by 10 am. I had originally been planning to play the grinders with Kithkin; but since I was planning to play five-color control in the main event I figured I might as well get some practice in and hopefully get 3 byes.

However, I was unable to assemble it in the morning; so I had somewhere in the neighborhood of 30 minutes to assemble it after signing up for the second trial. The mistake was that I didn’t have a 5-color control decklist to reference, and I built it with only 25 lands. We had to buy Runed Halos from the dealers (they were a bit cheap)

The 25 land count would come back to haunt me, as I kept a two-land hand in the first round of the first trial and never recovered. I believe my opponent then was from South Korea and was playing Doran. I quickly lost and was thus eliminated from the trial.

Stubbornly, I thought it was only bad luck and went in for another trial. In round one I faced a Kithkin player from Singapore. I was able to keep him under control and win in two games. In round two I faced Elementals, a pretty bad matchup for 5-color control in general, but even worse when I only had 25 lands! Two Fulminator mages sealed game one for him, and in game two I managed to get myself hit by Mind Shatter for 5! Obviously I quickly lost and was dropped from the trial.

“Ang brutal naman ng trials!” –Alex

Alex gave it a try as well, playing Kithkin, but lost in round one of his trial as well.

Switch on the other hand, had decided to give limited a try, playing sealed deck in the Super FNM tournament. He only managed a 1-2 record before dropping; at least he had a card pool with a Reflecting Pool!

We spent the rest of the day watching grinders, trading and building a deck for Switch. We had decided to assemble an elementals build for him and the Reflecting Pool he got from the Super FNM would help.

At the end of the day, more than 480 players had signed up for the Grand Prix. The turnout would be larger than expected.

Grand Prix Manila, Day One

Switch, Alex and I again made it to the venue early. Paul made it just before they closed off registration. The turnout was a lot more than expected and the venue couldn’t handle it, so they had to cut the registrants at 640.

These are the decks we played:

Roy, playing Five-Color Knuckle-Breaker Control

Creatures
4 Mulldrifter
4 Kitchen Finks
2 Shriekmaw
2 Cloudthresher
1 Archon of Justice
1 Nucklavee
Spells
4 Cryptic Command
3 Broken Ambitions
4 Firespout
2 Hallowed Burial
2 Runed Halo
1 Oona’s Grace
1 Call the Skybreaker
2 Makeshift Mannequin
Lands
4 Vivid Creek
4 Vivid Grove
3 Vivid Meadow
3 Mystic Gate
3 Cascade Bluffs
3 Wooded Bastion
4 Reflecting Pool
3 Island
Sideboard:
1 Cloudthresher
2 Plumeveil
1 Shriekmaw
3 Wispmare
2 Runed Halo
2 Austere Command
2 Primal Command

I have Call the Skybreaker here because I wanted a finisher and didn’t feel like looking for an Oona. Skybreaker seems like it would be awesome in the long game for the mirror. I almost didn’t play the 3 Broken Ambitions; I initially had 2 Negate and 1 Crib Swap in that slot, but on the way to the venue I figured the early game defense was better.

Switch, playing Elementals

Lands
3 primal beyond
2 reflecting pool
2 fire-lit thicket
2 graven cairns
1 rugged prairie
1 murmuring bosk
4 vivid crag
1 vivid grove
8 mountain
Creatures
4 elemental harbinger
2 smokebraider
4 mulldrifter
3 chameleon colossus
2 fulminator mage
1 incandescent soulstoke
2 vexing shusher
4 ashenmoor gouger
2 horde of notions
1 shriekmaw
Spells
2 nameless inversion
1 makeshift mannequin
4 puncture blast
Sideboard
2 reveillark
4 firespout
1 wispmare
2 crib swap
2 wild ricochet
2 spitebellows
1 spiteful visions
1 soul snuffers

The manabase here is pretty iffy. We basically tossed in whatever spare duals we had and looked for a third Primal Beyond to assemble this deck. Those Colossuses were signed by Darrel Riche after round five!

Paul, playing Mirror Master

Creatures
4 Burrenton Forge-Tender
4 Goldmeadow Stalwart
4 Figure of Destiny
4 Wizened Cenn
3 Knight of Meadowgrain
4 Cloudgoat Ranger
1 Thistledown Liege
1 Wilt-Leaf Liege
Spells
4 Spectral Procession
2 Mirror Weave
3 Unmake
Lands
4 Windbrisk Heights
4 Rustic Clachan
2 Mutavault
16 Plains
Sideboard:
1 Oblivion Ring
2 Crib Swap
2 Wispmare
3 Pollen Lullaby
2 Reveillark
3 Moonglove Extract

Paul came in and I handed him the Kithkin deck he would be playing, and we had a few test games; him so that he actually knows how to play his deck, and me so that I would actually know how to beat Kithkin.

Alex playing Necroskitter

Creatures
4 Stillmoon Cavaliers
4 Necroskitter
4 Murderous Redcap
4 Soul Snuffers
4 Shriekmaw
2 Dread
Spells
4 Lash Out
4 Puncture Blast
3 Makeshift Mannequin
3 Incremental Blight
1 Syphon Life
Lands
4 Graven Cairns
2 Leechridden Swamp
4 Mountains
9 Swamps
4 Auntie’s Hovel
Sideboard
2 Mind Shatter
3 Unmake
3 Trip Noose
3 Faerie Macabre
4 Demigod of Revenge

(Alex, this was the last decklist you gave me, just tell me if it’s wrong) The Demigods were a last-minute addition to the sideboard because after building all four decks we didn’t have any deck that would use them. We also had four Bitterblossoms that went unused.

Next: Tournament Reports!